Friday, December 17, 2010

AM Q3 Progress Reel

Well I have reached the end of Quarter 3 and I can't wait until Quarter 4. Here is everything that I have done thus far at Animation Mentor (in reverse order).
Wow, I hadn't realized how much I grew this quarter until I saw this. I guess that is the point. I have to say that the first assignment is painful to watch, but is actually my favorite. It has lots of fun little segments and I like the change in attitude. . I think I will spend some time and make that work. Maybe I'll change the tree to a dummyI have a much better idea on how to do that now. I also want to improve that drunk scene.
On our last Q&A of the quarter Jalil gave me a special shout out for tanasity, because I guess I got extra hard critiques and I didn't let it phase me and he was happy with my progress. He was my favorite mentor, he pushed me hard and he taught me so much. I have regained my animators eye and now it is impossible to watch anything without critiquing the motion and studding it. It is a gift and a curse and I think it will only get worse, but the first step to becoming a better animator is learning to see motion and break it down. The more you can see the more you can see in your own animation and you will be able to improve it. I wonder which mentor I will get next quarter.
I though I would add the still for my title card this quarter with Spike and I as vikings yelling over ale. This was before I had to cut the sword out to fit in the text. Now for winter break, which will be filled with more work and animation.

Sunday, December 12, 2010

AM Q3 ASN3 Refining03 "Final"

This week I was amazed to find that I was not ripped a new one, not that my shot was bad last week, just the last couple of weeks have been rough in the crits. Though I love it and it has helped me to grow so much, no hard feelings Jalil. So this week it was all clean up, tracking arcs, going frame by frame making sure all of my splines are nice, clean, and pretty. I don't feel that it is 100% there, but a good 95%. I took it as far as my eyes and skills could take me. I am really happy with the end and the beginning, however, when he takes the step up to the keg that whole section feels off, not wrong, just not quiet right.

I think next quarter I need to do simplistic shots and plan my time so I could pretty much restart the shot every week, I have learned a lot by starting over.

Sunday, December 5, 2010

AM Q3 ASN3 Refining02

So I got a small crit last week, to change the angle my character is standing. I changed it and it lead to better silhouettes and poses. However, it also made it so some poses were wrecked and nothing was matching up at the barrel. I had to start over. I feel like I made some pretty good progress this week. I like having to start over, I usually get something better, faster, stronger.Though I need to film some more reference and fix some parts. I'm hoping that by the end I have something that looks finished to me.

Sunday, November 28, 2010

AM Q3 ASN3 refining01

This week end I went to the mountains with Laura and her family and needed to turn in my assignment early. This is what I had gotten done by Friday before I left. I continued to work on it over the weekend cleaning up splines.

Sunday, November 21, 2010

AM Q3 ASN3 Blocking01

I really love blocking. It is my favorite part of animation, probably because I haven't figured out how to clean up my animations very well yet. As always my reference was not honest enough, next time I have to make sure I have everything that I am going to use in my animation on hand before I start planning so it is as honest as possible.

What I did to make the animation more honest was duct tape a varnish spray can on to one of my cheaper hats (not going to ruin my nice bowler hat) and used that as a proxy for my drinking horn. I knew I couldn't really tape my horn on my head it is way too heavy to stand up properly and to be pulled off multiple times. I had a lot of fun re-shooting my reference and trying to do different and more interesting things to use in my animation. These were the best ones. Though I had a couple that had some better starts that I might want to look at again later.
This week I tried to find stuff to live in my scene and I had trouble finding it for free so I decided to just make it myself and that went pretty well. I had to remake the horns on the helmet so that they could be taken off of the helmet, and it ended up making bigger more intimidating horns so I was pretty happy with that. I'm looking forward to my critique and moving ahead with the animation.

Sunday, November 14, 2010

AM Q3 ASN2 Final and ASN3 Video Reference and Planning sketches

The Critique I got this week was hard for me to watch, because it was so true and so easy to see the errors afterward. Pretty much watch Jalil told me to do was to look at my reference and copy it as best as I could. So I started over I re-blocked the shot watching the reference and started getting my key frames from the reference.

I don't think I broke a lot of my keys down enough before I moved into splines, wich has lead to some linear looking movements at time, lesson learned. This shot is not done, and it needs more refinement, but it is well on it's way. The first 100 frames are the most refines and I spent a lot of time making sure that the sword arcs are really smooth in that section. The only down side is that it make the elbow do weird things and now it has a jittery quality to it that I'm not 100% on how to fix, because I tracked the arc on the elbow and it makes a smooth arc, but looks jittery.

For the next assignment I wanted to do something easier with less big broad movements and more subtle and direct movements. No more swords! So I decided to go with drinking.

The thing taped to the counter is supposed to represent a keg. I tired to tape little paper horns to my hat, I don't think they were good substitute for real horns, though luckily Laura has given me a a big drinking horn from Scotland so I had that. Next Halloween I need to buy a viking hat, for reference. Based off of the reference I came up with this planning.
Here is the lay out with the key frames. I'm going to have to make some barrels or hope I can find some free models on line.
I'm looking forward to refining assignment number 2 and for working on my next assignment.

Sunday, November 7, 2010

AM Q3 ASN2 Refining 01, More Blocking, More Sketches, More Reference More Everything

OK so it seems like I'm going all out every week, it is tiring but I am still figuring out what I want my scene to be. Before I wanted it to be a super powered viking getting revenge against the tree that he failed against years before. I realized that it was too fantastic and I couldn't get something believable and honest with what I had going so I decided to change the end so I knew better what his motivator was. I changed it to him being just a better warrior training against a tree.

This one I made more honest I used a "real" sword and a real tree. Something that I could really swing at. Though I bent the sword, so maybe you wouldn't want to train against a tree seeing as people are softer then tree and you don't want to mess up your equipment while training if you don't have extras. I really enjoy playing with swords they are so much fun. I'm glad I have an excuse just go out there and swing sword around.
I drew some really rough sketches for this, not wanting to waist too much of my time on drawings instead of animation I didn't go into to much detail beyond a really rough thumb nails. I decided not to add them to the blog.

Here is my refining. I wanted to get it into splines because I get harder critiques from Jalil when it is splined out, which is hard because it makes watching the critique painful, (I already watched it) though I now know what I need to do and how I need to push it. I feel pretty confident that I can push it and make something really awesome for next week.
I also need to plan my next shot and I think I am going to do the Viking pouring Meade out of a barrel into his helmet and drinking it, this one should be fun.

Sunday, October 31, 2010

AM Q3 ASN2 Video Reference, planning and Blocking

After my e-critique from Jalil, I decided to start over and redo my reference and my planning for this scene. He suggested that I use something that I can actually hit with all my might so that I can get better arcs in my body and more honest acting and poses. He said to make it simpler and to take out any walks that I had going on it it. So I spent a couple of hours shooting reference, it took me a while because there was a guy across the way working on some ones roof and I felt really self conscious. Though I shot it twice after the first time I found out what I really liked about the scene and I was trying to capture different subtle ways of doing it.


After shooting the reference I did my planning drawings. I found a lot more interesting actions to do this time including the sword rolling off the shoulder and moving into an attack stance. I feel that could look really slick.



I e-mailed my new reference and drawings to Jalil and he said that I need to hit the "tree" harder, I'm still holding back. But he said that some other guy from Weta saw my drawings and said they were really nice, so I got that going for me.

Though I didn't get that e-mail until after I had already finished my blocking because Weta is in New Zealand and is a day in the future and He doesn't answer our e-mails on weekends and I sent the e-mail on Friday.

I feel pretty good about my blocking. I think I need to do some more reference with the sword hits and to vary those two hits a little more. But this is a great start.

Sunday, October 24, 2010

AM Q3 ASN1 Final and ASN2 Reference and Planning

The final animation was due this week and I didn't quite make it. This week felt like two steps forward and one step back the whole time. I actually made a lot of changes to my animation, however, after I got pass the brick wall I had when working on re-blocking most of the scene I was pretty much out of time. This week I am starting on Monday and going to get as much done as possible. Not going to let this happen again! I am also going to continue to work on this shot and take it as far as I can. I hope that my mentor Jalil will continue to give me critiques, if not I will have to start bugging my friends.
This is also the start of Assignment number 2, I wanted this one to be the counter point to the first one where the first one was chaotic and haphazard, I wanted this one to be more subdued and controlled. I don't know if it is reading the way I want or I am just tired and hate everything. I think most of it will be in the timing.
Note to self week 8 go out and film reference with a friend, last time it went so much better when I had the help of Rick to act it out and just do some different things and give me ideas. I feel like a lot of my reference is all the same. Maybe I will try and hang out with a friend this week and shoot some better reference, damn why does it have to be raining this week.
Yes I know this looks like a jumble, in all my other addignments this worked really well, I guess it is all too close to one another to work well visually. I was also surprised when I brought in a render from my scene from last week and that the spacing was really close to how I drew the planning for the last assignment. I didn't even know, it was kinda cool.
Here is the break down where it should make some more sense. The shot has pretty much 3 steps, he picks up the sword, he hacks at the tree and then he kicks the tree down. I'm hoping that I can get some subtle animation going on, where he is breathing heavy.
I am hoping that due to the fact that there are less keys that I should be able to add a lot more interesting texture in my timing and get more a sense of thought from the character.
On a side not I plan to give the viking character a beard, mustache and an eye patch, so no matter what it will be more epic

Sunday, October 17, 2010

AM Q3 ASN1 Blocking Plus and Beyond!

This week I have been in an animation funk and had trouble getting started in the beginning of the week. Perhaps my inner procrastinator was rearing it's ugly head. But what my goal was, was to get get my animation as far as possible at the very least I wanted final timing and start doing the splining. Which is exactly what I accomplished.

One of my class mates Erik Lee pointed out that I had my viking stepping with the wrong leg when he took his sword swings. he was right and it was the perfect thing to help me fix some issues I was having with the shot. It opened the sword for all these really great big arcs and for more variety in the two swings. Thanks Erik.

After my blocking was done I took it into splines and for the first time it went really smoothly. there are some messy tangents and I need to clean the splines more but for the most part they looked just fine. I focused most of my attention to getting the throw transitions working and to getting the times where he swings the sword across his body to have a nice clean arc. I'm really happy that I was able to get it splined even if it isn't refined more.

I have also proven to myself that I am still capable of pulling an all nighter something my 23 year old self thought I was incapable of anymore.

Sunday, October 10, 2010

AM Q3 ASN1 Blocking

I was very excited to get started on this project this week. What could be better then animating a character with a sword and shield. I also liked that for the first time I feel like my character has a real personality and not just doing an activity.
Though I had all kinds of problems with this project. First I updated to Maya 2010, which was free for students, thanks Autodesk! Though it appears to be a memory hog and at times runs really slow on my machine, there was no hope of playing with any good timing, Which lead to lots of playblasts.
I ended up animating this scene twice. The first time I animated it I had set up how the sword and shield leaves his hand in a weird way. The way that the extra items get attached to Stewie is simply by parenting the object group to the hands, this would not do me any good for what I want them to do. I will make sure in my survey this quarter to mention adding better option when it comes to parenting. I ended up parenting the object group to the hands, which made keying the sword and shield weird and hard to mess with in the time. After I did the first bit of blocking I didn't like what I had so I decided to start over and set up the items in a much better way.
After setting up the sword and shield with splines for controls and to hold the parent constraints I had a much more efficient and keyable and adjustable set up. I reanimated the scene and I changed some of the actions and it didn't turn out as nice. I ended up liking my first pass better. So I had to figure out how to copy and paste animation into my new set up. It took me a while to figure out, it turned out to be really simple, it was more about importing the animation the copy and pasting it. After that I cleaned up as much as I could of the old blocking and for some reason some of the controls didn't transfer, I reblocked those and got as far as I could. I just ran out of time jthere is still more that I want to do.


I think this week I might try and do a couple of run cycles from the Richard William's The Animator's Survival Kit, because I feel like there is something off with my run and I can't figure it out and the best way to learn something is by doing it.

Sunday, October 3, 2010

AM Q3 ASN1 VIKING reference and planning

A new quarter, a new mentor and new exciting assignments. This quarter I got Jalil Sadool an animator at Weta, he has a reputation as a tuff love kind of kind of mentor, I'm looking forward to it (and dreading it) becuase I know it will be tough but it should help me to be a better animator which is the whole idea. This quarter I am doing the animation Jam, where we pick a theme and animate a series of exercised in the theme, when the week started I was overwhelmed with the possibilities and had no idea what to do. Then I looked at all the props that they gave us and found I could make him look like this!
It was now clear what I was going to do. VIKING WARRIOR! So seeing as I wanted to the animation jam the idea is to make 3 different excersizes that embody this theme and relate to one another with out be necessarily seamless. So my idea is that in the first assignment that he is a viking in training and he isn't very good. Then assignment number two he is still in training but he is awesome! Then in assignment number three he goes out to fight the mythic beast, played by our old friend Ballie.

So this week I was hanging out with my good friend Rick-O and I asked him to help me film my reference video. I didn't have a real specific plan, just to have the viking use his shield and sword and attacking a tree (pillar) with mixed success and then reacting by running away. Here is the best of what we came up with, we shot 36 shots and I picked the best ones that had similar things going on in them that I really like.


We filmed a couple of other ideas too but I liked this idea that he screamed and ran looking all crazy and bad ass and then when he hits the sword flies out of his hands and he freaks out throws his shield and runs away.
Page one
I drew out the whole scene with the staging on top of each other like a 2d animation along with arcs and general notes about how I plan to break up the scene.
Page two
Break down sketches of all the keys with notes on how to change between them. I needed more break downs for the run, but it would all just be a repeating cycle of the run and I felt it would be redundant. I feel the hardest part is going to be this swing over the head.
Page 3
Fleeing away very timidly breakdown sketches and notes, again here I didn't full draw out the keys because it is a simple bent knee run.

After shooting the reference I am really excited to start animating this! I can't wait to hear back from my mentor and get a feeling for his critique style.

Friday, September 17, 2010

AM Q2 Progress Reel

Well I have reached the end of Quarter 2 and I can't wait until Quarter 3. Here is everything that I have done thus far at Animation Mentor (in reverse order).
I decided to make a new title page ever quarter because they are fun to make and this one didn't take me too long to make.
I don't think when I made it into a video that it went very well, it got really pixilated and I'm not sure why.
I really love how you can see the progress I have made. Though watching this makes me want to go back into all those old shots and clean them up! Shows me that I am getting my animators eye back, I can see way more errors now then I could before.I think I will spend some time cleaning up some of them in the future.

Sunday, September 12, 2010

AM Q2 ASN3 Final!

Whoo! Last week I got a B+ for my refining on the back flip so I was feeling pretty good going into this week that I can get that long sought after A. For the most part Chad liked what I had done, and I just needed to clean up my arc on the back flip and clean up and polish the ending. Give it that last 10%. I feel really good with what I was able to get done, it feels like the most polished and complete animation I have ever made, it's a pretty awesome feeling.

Sunday, September 5, 2010

Animation Mentor Q2 ASN3 Backflip Refining

My goal for this week was to get the animation done, so that I had one more critique before it was really due. I'm really gunning for an A on this one, I think that the beginning and ending are a little weak and I need some help there, but the jump and landing is working really well.

Sunday, August 29, 2010

Animation mentor Q2 ASN3 Backflip Blocking02

After last assignment I was determined to get my blocking in splines this week, so I had more time to clean them up and figure out how to keep nice hold and get smooth splines. Try and get that elusive "A."

This week I decided I wanted to add some work with the hands because nice hand animation always really wows me so I added a brush off after he gets up. I first Shot reference for the end of the shot.
Based off of the reference I drew these panning sketches.

I added these keys to the blocking, which went really smoothly and added a few additional break downs. I had thought it was going to get complicated and messy for some reason, but it was pretty straight forward.


This week I got into refining, I decided to post the stepped key blocking as well as the refining because I think the Blocking looks stronger in stepped keys. Though after I spend some more time cleaning up splines and and working on some of the timing I think it will be pretty good. Though I do like the feel of stepped keys for some reason, feels more like 2d animation which is awesome.

Sunday, August 22, 2010

AM Quarter 2 Assignment 3 blocking01

I have discovered that I love blocking out animation. I was unaware of this before. Now when I do it it feels more like sketching for movement, where I am feeling out the piece that can later be finished, which is also my favorite part if drawing too. Hopefully the more I do this the better I will be at polishing my scenes comes to me, right now I still feel that i don't quiet have the knack of that.


Sunday, August 15, 2010

AM Quarter 2 Assignment 2 Polish and Assignment 3 planning

This week was a lot of work, I should have taken my blocking into splines last week, however, I wanted Chad's opinion on what I had before I did. Had I splined out my animation last week I would have found I had not blocked it very well for splining, because I had changed the poses in the spine in inconstant ways. So I had to delete the whole spine and redo it. It took me a long time to commit to deleting the spine, but in the end I think it was the only way to go. I was much happier with my blocking then I am with the final product. I lost some of my holds that I really liked and the timing changed too into something that just wasn't as punchy. I mainly focused on trying to have nice arcs and smooth animation. I hope chad has some good feed back on how I can work the animation and make it punchier. I learned a lot from this one that I feel will help me a lot in the next assignment.

I originally wanted to do hop on one leg and fall down. But I felt it would end up being too similar to my last one. Plus I had some trouble when it came to splining this one so I wanted something straightforward. So I decided to do a back flip off a box (yes for some reason I feel a backflip is easier then a fall) so I went to Youtube and looked for back flips off a building. I combined 2 videos for my reference, for some reason, all the really good back flip videos cut out the part where the guy anticipates the jump off the building.

From The video I made some planning sketches. In the end I may need some more, but this time I am going to try and keep my blocking less detailed and watch the splines.
I broke those down into the individual Keys and breakdowns.

I feel pretty confident in my ability to pull this off. Going to try and get a lot of blocking done next week so that I am able to spend more time cleaning up the animation.

Sunday, August 8, 2010

AM Quarter 2 Assignment 2 blocking02

This week I had a substitute mentor, because Chad was on vacation after wrapping up the movie he was working on. The sub I had was Jay Davis who was amazing, he worked for Disney for a while and now he has decided to pursue painting. He is a Erotic Surrealist, and his paintings are spectacular, I really enjoy them. He was a great mentor to have this week because laughed at my animation which was awesome, usually them mentors are so stoned faced it was nice to get a reaction out of him. He also had alot of great insight into my scene about having some texture to the animation, meaning having actions with different speeds and intensities happening in the same shot. I feel I ended up with a much stronger piece because of it and I know next assignment that I will be thinking more about texture and timing. Though because I needed to change so much I didn't feel confident in taking it out of stepped mode before turning it in. Though I have so many keys and break downs it shouldn't be that intense to spline it out.

Sunday, August 1, 2010

Animation Mentor Q2 ASN Drunk Stumble Blocking01

After getting some great notes from my mentor Chad Sellers, I changed some of my actions to meet his notes. Which lead to a better more entertaining animation, feel. I went with the pose to pose blocking on 1s and then spaced them out. The only problem I had was that I made a lot of keys which made it so I had not alot of wiggle room when it came to timing.

I posted this on my public review and showed it to Laura. I didn't get much response from the public review. Laura told me that the big step towards the end wasn't working for her, it took 50 frames to do it and I was unsure about the movement so I got rid of it. This solved alot of my timing problems and gave me the extra frames that I needed to pad the changes in direction.


I looked at my planning critique from last week again and I got a couple of new ideas but they are all long the same lines of what I already have, so I will save those for next week if what I have going this week isn't working. I exaggerated every movement with the knowledge that I could tone it down later. I look forward to getting my critique next week.

Sunday, July 25, 2010

AM Quarter 2 Assignment 1 Polish and Assignment 2 planning

This was the last week for assignment number 1, this week I turned in my polished version of my animation. It is really smooth and i'm pretty happy with it. I'm sure when a more seasoned eye sees it there will be some errors that I can tweak but for myself I am really happy with how clean it is. Never got it this clean at Ai.

I also started assignment number 2. I chose to do a drunken stumble, because i thought researching this part would be alot of fun. I'm always amazed at how difficult it is to get get drunk when your plan is to get drunk but not sick. Needless to say I was unable to get drunk enough to do a proper drunken stumble, but I think my acting skills make up for that.

From the reference I created my planning drawings. I only did the main keys, except for the last line they are broken down a little more. But last time I did this I found more inbetweens when I was working on the blocking. So i figured that should all work out well.I wasn't really sure what to do with the second page. I did the same thing that I did last time where I layer all of the poses on top of each other and it turned out looking really clutter and made me feel like it was missing something.

Sunday, July 18, 2010

AM Quarter 2 Assignment 1 Re-Blocking

Refining and revising my animation. Big shout out to Ted this week who continued to lend me his eye and give me insights. It still needs to be tweaked and refined, but I feel it is at a good point to turn it in this week - the final animation isn't due until next week.

Sunday, July 11, 2010

AM Quarter 2 Assignment 1 Blocking

The lecture this week was done by Dimos Vrysellas, an animator who approaches 3D animation like it was 2D and called all the key poses "drawings." He also didn't time his keys but just did them one after another until he had them all down.This is a good way to do it with pose theory where one pose needs to flow into another. It helped me to simply focus on the poses and not really worry about the timing yet. I found this method worked really well for me and it also helped me to realize where I needed more breakdowns before I started with the timing. It also lead to cleaner poses. I then spaced out all the key frames by 4 and played that. The timing wasn't correct but I just changed some things to be faster and other things to be slower until it felt right. This method worked really well for me and I hope it leads to simpler clean up and better animation as I progress.

Monday, July 5, 2010

AM Quarter 2 Assignment 1

Ref Yay quarter 2 has started! I'm in Psychology of Body Mechanics and my mentor is an animator named Chad Seller who works at Disney Animation studios right now.
The first assignment for this quarter was to pick an action from a list, there were about 10 of them varying in difficulty. Students were supposed to turn the actions into an animation and work on it progressively for the next 4 weeks. I chose to do jumping over a gap. When I was reading the list the first thing that popped in my head was the scene in "Up" where young Mr.Fredrickson jumps over a small gap in the sidewalk.

The best way to figure out how to do the jump is to do it myself and film it. Reference footage helps for noticing small things that one wouldn't think about as well as provide me with real body mechanics to refer to.
Planning sketch 01
The assignment didn't have any limitations beyond the motion. Though after watching the lecture I decided to give myself the limitation of 120 frames and to try and make the character look proud while he is doing this action. I decided to do this with some cocky hip gestures.
Planning sketch 02
This is the break down of the motion, all the key poses with notes going along with it to explain how the motion works. I didn't add any real frame notations on these notes. I feel that that should be a much more organic process and something I have to see and feel right now. One day I hope I can look at an action and just know the timing.

The next step and the next assignment is to block this motion out - so stayed tuned.

Sunday, June 20, 2010

AM Quarter One Progress Reel

Whoo! I have successfully gotten to the end of the quarter. Here is the fruits of my labor.
Next quarter I am going to make an effort on relearning how to make better renders at least for my sketch book assignments. The animation is the most important but a nice render doesn't hurt. Yay! A new academic goal for next quarter.

Sunday, June 13, 2010

AM week 11

Week 11, only one more week to go and I will have completed my first quarter at Animation Mentor.
The animation assignment this week was to finalize and polish the character walk that I blocked out last week. This week it started out really rough until I redid my blocking then everything just fell into place.
Igor walk. I really want to do this walk with a torso. I think I will work on that.
Week 11 Balance sketches. The assignment was to have the character have more weight on one leg then the other but have the pose still look balanced.

Week 11 balance STU pose.


Week 10 Exhausted pose revisions. I seem to perpetually choose the wrong sketches to go forward with. I usally base my disision on what other people think works the best and what I feel I can pull off. That seems to lead me down a cliche and boring path. Here are two poses that I didn't do that my mentor liked.
Week 10 Exhausted pose revisions

Sunday, June 6, 2010

AM Week 10

Week 10's assignment is a character walk. I decided to do some one with a limp, which quickly turned into an Igor style walk.
Reference video that I filmed of myself so that I could break down the motion.
Planning for the walk
The Blocking for the Igor walk. Next week the final version of the walk
Week 10 Exhaustion pose sketches
Exhausted STU pose

Revision on last weeks assignment, I'm still having some problems with knee wobble, i'm not sure how best to track the knees and how to make them not wobble.

Sunday, May 30, 2010

Animation Mentor Week 8 and 9

Week 8 assignment was to block out a vanilla walk (a plain and boring walk) and week 9 was to finish animating the vanilla walk.








Week 8 planning


Week 8 blocking


Week 9 walk
Week 9 Concern Sketches
Week9 Stu pose

Thursday, May 27, 2010

Poser 1

Week 2, 3, 5, and 8 we had sketchbook assignments where we pose a character to personify certain emotion or ideas.
Week 2 observed real people
Week 2 Stu Pose
Week 3 excitement
Week 3 STU pose this is the one I turned in I needed to pick something more extreme and with a better curve in the spine.

Week 5 devastation
Week 5 STU pose, I did a revision on this one but I like this one better. This was too subtle in emotion. I need to exaggerate the emotions a little more make them more like cartoons.
Week 8 physical strength
Week 8 STU pose

Animation Post 1

OK so I started Animation Mentor 9 weeks ago and I have yet to post an animation, I bet some of you (my mom) are wondering what is up with this.
I forgot.
Plus everything seems so preliminary I usually don't really like posting incomplete things. But as I have said before I think part of a blog should be about process and things incomplete so here is the first of many animation posts. So here is a massive Animation dump.







Week 3 planing the assignment was supposed to be a bouncing soccer ball or basket ball.


Week 3 assignment of a ball bounce.








Planning for week 4 heavy and light ball bouncing at the same time.


Week 4 assignment of a heavy and a light ball bouncing at the same time.









Planning for week 5 a bouncing ball going through one of the 3 obstacle courses.


Week 5 assignment obstacle course. This turned out to not be very imaginative, and I needed to do a revision. I did my scene like this because with the time limit I didn't think I could get all of the things I wanted the ball to do and get the ball to settle the way I wanted.

Week 5 revision. I still need to clean up a some of the animation at the end, but it was quite an improvement from the last one.









Week 6 pendulum assignment, this assignment is all about over lapping action.

Week 6 revision. I would post the original but it is pretty much the same except there were a couple of areas that weren't working as well. I still need to do another revision to this one.









Planning for week 7 overlapping action assignment, the assignment for this week was to do a one leg hop or to use Tailor (a ball with a tail). I chose the ball with the one leg because I was having trouble getting the overlapping action on the tail to work right.


Revision for week 7. This the pretty much the same except I changed the way that he hops off the ledge and made it so there were 2 hops instead of 3.

Monday, March 29, 2010

Animation Mentor Go!

I just started Animation Mentor today and will start posting animations up on this blog sooner or later. This week's assignment was to update my profile so people get an idea of who I am. Stay tuned for Animation! Here is a Sketch to tide you over until I start animating.