Showing posts with label 2nd Quarter. Show all posts
Showing posts with label 2nd Quarter. Show all posts

Friday, September 17, 2010

AM Q2 Progress Reel

Well I have reached the end of Quarter 2 and I can't wait until Quarter 3. Here is everything that I have done thus far at Animation Mentor (in reverse order).
I decided to make a new title page ever quarter because they are fun to make and this one didn't take me too long to make.
I don't think when I made it into a video that it went very well, it got really pixilated and I'm not sure why.
I really love how you can see the progress I have made. Though watching this makes me want to go back into all those old shots and clean them up! Shows me that I am getting my animators eye back, I can see way more errors now then I could before.I think I will spend some time cleaning up some of them in the future.

Sunday, September 12, 2010

AM Q2 ASN3 Final!

Whoo! Last week I got a B+ for my refining on the back flip so I was feeling pretty good going into this week that I can get that long sought after A. For the most part Chad liked what I had done, and I just needed to clean up my arc on the back flip and clean up and polish the ending. Give it that last 10%. I feel really good with what I was able to get done, it feels like the most polished and complete animation I have ever made, it's a pretty awesome feeling.

Sunday, September 5, 2010

Animation Mentor Q2 ASN3 Backflip Refining

My goal for this week was to get the animation done, so that I had one more critique before it was really due. I'm really gunning for an A on this one, I think that the beginning and ending are a little weak and I need some help there, but the jump and landing is working really well.

Sunday, August 29, 2010

Animation mentor Q2 ASN3 Backflip Blocking02

After last assignment I was determined to get my blocking in splines this week, so I had more time to clean them up and figure out how to keep nice hold and get smooth splines. Try and get that elusive "A."

This week I decided I wanted to add some work with the hands because nice hand animation always really wows me so I added a brush off after he gets up. I first Shot reference for the end of the shot.
Based off of the reference I drew these panning sketches.

I added these keys to the blocking, which went really smoothly and added a few additional break downs. I had thought it was going to get complicated and messy for some reason, but it was pretty straight forward.


This week I got into refining, I decided to post the stepped key blocking as well as the refining because I think the Blocking looks stronger in stepped keys. Though after I spend some more time cleaning up splines and and working on some of the timing I think it will be pretty good. Though I do like the feel of stepped keys for some reason, feels more like 2d animation which is awesome.

Sunday, August 22, 2010

AM Quarter 2 Assignment 3 blocking01

I have discovered that I love blocking out animation. I was unaware of this before. Now when I do it it feels more like sketching for movement, where I am feeling out the piece that can later be finished, which is also my favorite part if drawing too. Hopefully the more I do this the better I will be at polishing my scenes comes to me, right now I still feel that i don't quiet have the knack of that.


Sunday, August 15, 2010

AM Quarter 2 Assignment 2 Polish and Assignment 3 planning

This week was a lot of work, I should have taken my blocking into splines last week, however, I wanted Chad's opinion on what I had before I did. Had I splined out my animation last week I would have found I had not blocked it very well for splining, because I had changed the poses in the spine in inconstant ways. So I had to delete the whole spine and redo it. It took me a long time to commit to deleting the spine, but in the end I think it was the only way to go. I was much happier with my blocking then I am with the final product. I lost some of my holds that I really liked and the timing changed too into something that just wasn't as punchy. I mainly focused on trying to have nice arcs and smooth animation. I hope chad has some good feed back on how I can work the animation and make it punchier. I learned a lot from this one that I feel will help me a lot in the next assignment.

I originally wanted to do hop on one leg and fall down. But I felt it would end up being too similar to my last one. Plus I had some trouble when it came to splining this one so I wanted something straightforward. So I decided to do a back flip off a box (yes for some reason I feel a backflip is easier then a fall) so I went to Youtube and looked for back flips off a building. I combined 2 videos for my reference, for some reason, all the really good back flip videos cut out the part where the guy anticipates the jump off the building.

From The video I made some planning sketches. In the end I may need some more, but this time I am going to try and keep my blocking less detailed and watch the splines.
I broke those down into the individual Keys and breakdowns.

I feel pretty confident in my ability to pull this off. Going to try and get a lot of blocking done next week so that I am able to spend more time cleaning up the animation.

Sunday, August 8, 2010

AM Quarter 2 Assignment 2 blocking02

This week I had a substitute mentor, because Chad was on vacation after wrapping up the movie he was working on. The sub I had was Jay Davis who was amazing, he worked for Disney for a while and now he has decided to pursue painting. He is a Erotic Surrealist, and his paintings are spectacular, I really enjoy them. He was a great mentor to have this week because laughed at my animation which was awesome, usually them mentors are so stoned faced it was nice to get a reaction out of him. He also had alot of great insight into my scene about having some texture to the animation, meaning having actions with different speeds and intensities happening in the same shot. I feel I ended up with a much stronger piece because of it and I know next assignment that I will be thinking more about texture and timing. Though because I needed to change so much I didn't feel confident in taking it out of stepped mode before turning it in. Though I have so many keys and break downs it shouldn't be that intense to spline it out.

Sunday, August 1, 2010

Animation Mentor Q2 ASN Drunk Stumble Blocking01

After getting some great notes from my mentor Chad Sellers, I changed some of my actions to meet his notes. Which lead to a better more entertaining animation, feel. I went with the pose to pose blocking on 1s and then spaced them out. The only problem I had was that I made a lot of keys which made it so I had not alot of wiggle room when it came to timing.

I posted this on my public review and showed it to Laura. I didn't get much response from the public review. Laura told me that the big step towards the end wasn't working for her, it took 50 frames to do it and I was unsure about the movement so I got rid of it. This solved alot of my timing problems and gave me the extra frames that I needed to pad the changes in direction.


I looked at my planning critique from last week again and I got a couple of new ideas but they are all long the same lines of what I already have, so I will save those for next week if what I have going this week isn't working. I exaggerated every movement with the knowledge that I could tone it down later. I look forward to getting my critique next week.

Sunday, July 25, 2010

AM Quarter 2 Assignment 1 Polish and Assignment 2 planning

This was the last week for assignment number 1, this week I turned in my polished version of my animation. It is really smooth and i'm pretty happy with it. I'm sure when a more seasoned eye sees it there will be some errors that I can tweak but for myself I am really happy with how clean it is. Never got it this clean at Ai.

I also started assignment number 2. I chose to do a drunken stumble, because i thought researching this part would be alot of fun. I'm always amazed at how difficult it is to get get drunk when your plan is to get drunk but not sick. Needless to say I was unable to get drunk enough to do a proper drunken stumble, but I think my acting skills make up for that.

From the reference I created my planning drawings. I only did the main keys, except for the last line they are broken down a little more. But last time I did this I found more inbetweens when I was working on the blocking. So i figured that should all work out well.I wasn't really sure what to do with the second page. I did the same thing that I did last time where I layer all of the poses on top of each other and it turned out looking really clutter and made me feel like it was missing something.

Sunday, July 18, 2010

AM Quarter 2 Assignment 1 Re-Blocking

Refining and revising my animation. Big shout out to Ted this week who continued to lend me his eye and give me insights. It still needs to be tweaked and refined, but I feel it is at a good point to turn it in this week - the final animation isn't due until next week.

Sunday, July 11, 2010

AM Quarter 2 Assignment 1 Blocking

The lecture this week was done by Dimos Vrysellas, an animator who approaches 3D animation like it was 2D and called all the key poses "drawings." He also didn't time his keys but just did them one after another until he had them all down.This is a good way to do it with pose theory where one pose needs to flow into another. It helped me to simply focus on the poses and not really worry about the timing yet. I found this method worked really well for me and it also helped me to realize where I needed more breakdowns before I started with the timing. It also lead to cleaner poses. I then spaced out all the key frames by 4 and played that. The timing wasn't correct but I just changed some things to be faster and other things to be slower until it felt right. This method worked really well for me and I hope it leads to simpler clean up and better animation as I progress.

Monday, July 5, 2010

AM Quarter 2 Assignment 1

Ref Yay quarter 2 has started! I'm in Psychology of Body Mechanics and my mentor is an animator named Chad Seller who works at Disney Animation studios right now.
The first assignment for this quarter was to pick an action from a list, there were about 10 of them varying in difficulty. Students were supposed to turn the actions into an animation and work on it progressively for the next 4 weeks. I chose to do jumping over a gap. When I was reading the list the first thing that popped in my head was the scene in "Up" where young Mr.Fredrickson jumps over a small gap in the sidewalk.

The best way to figure out how to do the jump is to do it myself and film it. Reference footage helps for noticing small things that one wouldn't think about as well as provide me with real body mechanics to refer to.
Planning sketch 01
The assignment didn't have any limitations beyond the motion. Though after watching the lecture I decided to give myself the limitation of 120 frames and to try and make the character look proud while he is doing this action. I decided to do this with some cocky hip gestures.
Planning sketch 02
This is the break down of the motion, all the key poses with notes going along with it to explain how the motion works. I didn't add any real frame notations on these notes. I feel that that should be a much more organic process and something I have to see and feel right now. One day I hope I can look at an action and just know the timing.

The next step and the next assignment is to block this motion out - so stayed tuned.

Sunday, June 20, 2010

AM Quarter One Progress Reel

Whoo! I have successfully gotten to the end of the quarter. Here is the fruits of my labor.
Next quarter I am going to make an effort on relearning how to make better renders at least for my sketch book assignments. The animation is the most important but a nice render doesn't hurt. Yay! A new academic goal for next quarter.